In the field-and by field, I mean a shiny corridor with three guys in it-FFXIII can even drop to below 20fps on my mid-range Radeon card. Final Fantasy XIII has no graphics options, locking itself at 720p. When I want to fiddle with the settings to sort out the crosshatching hair effects, there’s no option of that nature.
#Final fantasy xiii 720p#
When I hit the settings menu to change resolutions from the automated 720p to 1080p, there is no way to do so. Your time on this earth is simply too short.įinal Fantasy XIII is undeniably a nightmare for most people to get into.įinal Fantasy XIII has forgotten it’s on PC, too. This has one of the series’ best combat systems, a quick-paced affair that relies on reconfiguring your characters’ strategy on the fly in meaningful, customisable ways, but I could not reasonably ask you to wait 20 hours until that becomes totally clear. I love Final Fantasy, generally speaking, but XIII is so difficult to defend. Eventually, you reach Gran Pulse, a lovely open environment with impressive giant-sized enemies and even some sidequests-just more battles, really, in the form of bounties-to complete. With only this noisy but sometimes enjoyably melodramatic narrative and a stream of samey battles to occupy players until it finally opens up after around 20 hours, Final Fantasy XIII is undeniably a nightmare for most people to get into. This controlled levelling is highlighted by the frequent difficulty spikes in boss battles. Enjoy it, though, because it’s the only real freedom that Final Fantasy XIII offers, and even in the case of Paradigm Shifts and the Crystarium, they put a ceiling on progression throughout the story so it’s hard to ever overpower the party members. It’s a little like a board game in the way you unlock new skills and stat boosts based on how you spend experience points. This is underlined by a somewhat freeform progression system called the Crystarium. Every battle gives you a rating out of five based on speed and efficiency, so there’s a sense of racing against yourself to throw the right tactics together. The eventual goal is to stagger the enemy by mixing up attacks until the bar on the right hand corner of the HUD reaches full-after which, you get a brief window to perform more damage. Setting up pre-loaded sets of strategies and using them to control the flow of battles is a brilliant bit of in-depth and systems-driven design ingenuity, the sort of idea Final Fantasy has always been very good at. One of the better parts of this is being able to create new paradigms in the menu outside of battle, to mix and match classes to my preference-so if I want three characters to focus on ravager abilities, I can set that up and load it next time I’m in a fight. If I’m damaged by my enemy and need to redo my strategy mid-battle, I can instantly use the Paradigm Shift system to load a different set of preset classes for my characters. My party will attack based on each class’s set of moves. Let’s say my default party contains two ravagers (mages) and a commando (warrior). In-battle, only one character can be controlled at a time-the others in my party will fight automatically based on the roles I assign them. If I sneak up on an enemy, my character gets first strike at the start of the encounter. Enemies wander around in the field, and if they detect your character, they charge and the screen cuts away to a battle. Taking place in a mostly linear world that straddles both sci-fi and fantasy, FFXIII is primarily about turn-based, real-time battles and delivering a giant, baffling narrative.
#Final fantasy xiii Pc#
FFXIII has serious merit in its inventive combat system, but it’s an absolute slog to find that potential-this belated port is so shoddy, too, that it’s tough to recommend picking it up on PC if you haven’t played it elsewhere already. Upon its original release on PS3, the reaction to this direction was so extreme that Square Enix attempted to repair the damage with two wildly different, open-ended sequels.